Da House Graphic Tutorials

Adobe ImageReady 

Although we've hardly begun to touch on the subject of layers, I know you're all anxious to get on with the "fun" stuff, like putting motion to your images. And even though it is necessary to learn about layers and how to use them when creating graphics, you cannot even begin to learn animation without knowing their counterparts: 

FRAMES 

Let's take another look at the ImageReady workspace. In this screen shot the animations palette shows the first frame and how to duplicate it. There are also references to the active layer and the visible layers.  ImageReady FRAMES

Click for larger view.

When creating animations it is important to remember that each separate movement needs its very own frame and corresponding layer. If you've ever d/loaded animated GIFs from the web, and then opened them in ImageReady, you are already aware of just how many layers and frames it takes to create each movement or position of movements. This in itself can result in larger image files sizes: the more frames and layers, the bigger the file size. 

ImageReady makes animation seem easy because the program does much of the work for you. However, we cannot forget that true animation takes a great deal of time, patience, talent, and learning. Let's face it. All those great movies we watch were not created by folks who don't know what they're doing. 

Here's what the good people at Adobe have to say about animations:

An animation is a sequence of images, or frames, that is displayed over time. Each frame varies slightly from the preceding frame, creating the illusion of movement when the frames are viewed in quick succession.

Working with layers is an essential part of creating animations in ImageReady. Placing each element of an animation on its own layer enables you to change the position and appearance of the element across a series of frames, using the Layers palette commands and options.

What this boils down to is this: you use the animation palette in conjunction with the layers palette to create animation frames from an original, multi-layer image. You can also assign a delay time to each frame, use the TWEEN command to generate new frames, and specify looping for the animation.

Sound difficult? Not really. Once you're familiar with the concept of frames and layers, the rest will fall into place.

ADDING FRAMES

Adding frames is the first step in creating an animation. If you have an image open in ImageReady, the Animation palette displays the image as the first frame in a new animation. Each frame you add starts as a duplicate of the preceding frame. You then make changes to each frame using the layers palette.

Adding Frames Take a peak at this screen shot to get a good working idea of how to add frames and link them to specific layers. You'll notice that the currently active frame and its corresponding layer (number 2) are both empty. That's because we "unlinked" layer 1 to frame 2. 

When we duplicated the first frame, the image contained within was copied into the next frame. In order to create a totally new and empty frame, we first created another layer (layer 2) and linked it to frame 2. Next we unlinked layer 2 to frame 1, thereby creating both a new empty layer and new empty frame. You can do this by clicking the "eye" to the left of the layer. When the eye is visible so is the layer. When the eye is not visible, neither is that layer.  

Note: Always create and edit frames in Original view. While you can view frames in an optimized view, the editing options are very limited.

Before you can work with a frame, you must select it as the current frame. The contents of the current frame appear in the document window. You can select multiple frames to edit them or apply commands to them as a group. When multiple frames are selected, only the current frame appears in the document window.

In the animation palette, the current frame is indicated by a narrow border (inside the shaded selection highlight) around the frame thumbnail. Selected frames are indicated by a shaded highlight around the frame thumbnails.

To select the current frame:

  • In the animation palette, click the thumbnail of the frame you want selected as the current frame.

To select multiple frames:

  • In the animation palette choose SELECT ALL FRAMES from the animation palette menu. 


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Last revised February 28, 2002

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